C101 Friday Hongtao

Review of the 13th Week

Hongtao Hao / 2020-04-10


Table of Contents:

Main items to focus on when designing a game:

  1. Context
  2. Participants
  3. Meaning

Examples of games’ cores:

Game elements:

  1. Players.

“Game design calls for players to interact with one another and the game system.” (Nacke, 2014)

  1. Objectives

“Objectives are important for the motivation of your players to engage in gameplay. The best game goals seem attainable but are still perceived as challenging.” (Nacke, 2014)

  1. Procedures

“These are actions or methods of play allowed by a game’s rules.” (Nacke, 2014)

  1. Rules

“These are the exact objects and concepts of your game; they are the building blocks of the game system.” (Nacke, 2014)

  1. Resources

“These are game objects that have a value for players in reaching their individual objectives. The value of these items can be determined by their scarcity and utility.” (Nacke, 2014)

  1. Conflict

“Conflict emerges through procedures and rules in the game that prevent a player from achieving their goal.” (Nacke, 2014)

  1. Obstacles

  2. Opponents

  3. Dilemmas

  4. Boundaries

“This is the border to the real world (the separation of the magic circle and real world). This also relates to actions that are only possible in a game but would have much different consequences outside the game boundaries.” (Nacke, 2014)

  1. Outcome

“The outcome of a game has to be uncertain to foster player interest.” (Nacke, 2014)

Smallest possible design elements as a game atom

Reference

Lennart Nacke. (September 12, 2014). The formal systems of games and game design atoms. The Acagamic. Retrieved April 9, 2020, from http://acagamic.com/game-design-course/the-formal-systems-of-games-and-game-design-atoms/.